Get ready!
Well, it's almost a fact that in the next few days, the game will finally be released!
Believe me, it's been a bigger challenge than we had thought: more than 30,000 lines of code, 20 different animated images, more than 2,000 new lines of dialogue, and some sprites were remade... Well, in short, it was a really big mess! But at last, we're just a few days away from finally being able to release it.
But before we do that, we want to let you know what you'll need to have completed for the following event to be unlocked. Since many girls are involved in the story, the requirements are quite a few, and if any of the following tasks are not done, the story will not start. So, you have a few days to catch up!
To trigger the next event, you will need to:
- Use the toy Ginger got at the sex show with Frida.
- Finish helping Stella with Ms. Principal's Birthday present.
- Find the 3 missing girls in the woods.
- See Nicole in the Sauna.
- Finish helping Violet with her Spike issue.
- Finish helping Brianne with the Dancing Contest.
- Finish helping Ashley with their money issues.
If all the above are done, a few days after finishing the second ritual, you will get a text from Darkness asking you to see her at the club.
The game will definitely be released this week, and as you can imagine, there were a lot of changes made to the game, including changes to the source code, background images, and some sprites. Therefore, once the Beta version is released, it will take a few days before the final version is released, all with the purpose of ensuring that all the bugs have been located by our Beta players. So, if everything goes as planned, we should release the Beta version on Tuesday, and the public version on Saturday. That is if everything goes as smoothly as it does right now.
We know we're several days behind schedule for the release, as this update was due out on October 31st, but we believe that the content will make it worth the wait.
Once again, we want to thank all of our players who wait for each update, and especially, many thanks to all of the supporters via Patreon, SubscribeStar, and Itch. Without your constant support, we would not be able to continue with the development of this project.